Perception of psychopathy and the Uncanny Valley in virtual characters

نویسندگان

  • Angela Tinwell
  • Deborah Abdel Nabi
  • John P. Charlton
چکیده

Virtual characters with a realistic, human-like appearance are increasingly being used in video games and animation. However, increased realism does not necessarily imply increased acceptance and factors such as aberrant facial expression may evoke the Uncanny Valley phenomenon. In humans, personality traits such as anger, callousness, coldness, dominanc e, being unconcerned, and untrustworthiness are associated with psycho pathy; a visual facial marker of this condit ion being a lack of visible respo nse in the eye region to emotive situations. As such, the present study investigated if inadequat e upper facial animation in human-like virtual characters evoked the uncanny due to a perception of psychopathic traits within a character. The results revealed that virtual characters that showed a lack of a startle response to a scream sound were regarded as most uncanny and perceptions of personality traits associated with psychopathy were a strong predictor of reported unca nniness but, that other negative personality traits not associated with psychopathy were not. The study presents possible psychological drivers of uncanniness to inform designers why a lack of detail in a character’s upper face when portraying a startle response may evoke perception of specific negative personality traits in a character, to help control the uncanny in character design. 2013 Elsevier Ltd. All rights reserved.

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عنوان ژورنال:
  • Computers in Human Behavior

دوره 29  شماره 

صفحات  -

تاریخ انتشار 2013